The Shadows of Cygnar
Male Human (Cygnar)
Careers: Priest of Marrow / Thief
PHY 5; Spd 6, Str 5
AGI 4; Prw 4, Poi 4
INT 4; Arc 3, Per 4
DEFENSE 13 (ARM 10)
Military: Hand Weapon 5, Pistol 5
Occupational: Medicine 5, Detection 4, Sneak 2*, Escape Artist 5, Lock Picking 7, Pick Pocket 7, Streetwise 5, Lore (Marrowan) 5
Social: Command 0, Bribery 1, Deception 1
*modified by armor
Pistol (Rng 8, RAT 5, POW 10; ExR40, 25 light rounds; Holster)
Pistol Bayonet (MAT 4, POW 2, P+S 7)
Mace (MAT 4, POW 4, P+S 9; Critical: Knock Out – Willpower 14)
ABILITIES / BENEFITS
Conniver - Reroll a failed Deception or Bribery check. This can only happen once due to this ability.
Dodger - If a melee attack or ranged attack fails to hit you, you may advance 2" and do not suffer free attacks from this movement.
Empower (FEAT) - While B2B with a target you may spend 1 Feat Point to heal the target 1d3+1 vitality.
Magic Sensitivity - Can sense the use of magic within ARC x 50 feet.
Aura of Protection (Ct 2, Rng Self, AOE CMD, POW -, UP Y, OFF N)
Friendly characters in the casters command area gain +2 ARM.
Solovin’s Boon (Ct 1, Rng Self, AOE -, POW -, UP Y, OFF N)
Reroll a failed Medicine check, then this spell ends. The reroll can only occur once due to this effect.
True Sight (Ct 2, Rng Self, AOE -, POW -, UP Y, OFF N)
Caster can see in darkness, ignores concealment, camouflage, and stealth.